Starting level 11 you will obtain the Tree Whisperer and Stone Whisperer trait (Botanist and Miner respectively).
Since new nodes are available every 5 levels, you might as well go to your guildmaster (They offer a new quest every 5 levels) to get a clue as to where they are, and free gear upgrades!Īnother way to increase your chances at gathering unknown (and known) materials are discussed below – Tree Whisperer / Stone Whisperer So expect to go through each time you find a new cluster of nodes. Once you’ve successfully gathered an unknown item, you do not have to go through this process again. The botanist skill and mining skill increases the chance to successfully gather items. So on average, you’re going to need 2 nodes to successfully discover 1 Unknown Material. This is annoying because unknown materials have a base gather chance of 10%. When first gathering a new node, you will see that the various materials are still “Unknown”. Even if you have godly gear or whatever, you simply cannot see nodes above your gathering level. New nodes are made available for you to see for each five levels. Meaning you can attempt to gather 6 times from any given node, whether you choose to gather 6 different items, or 6 of the same item – it doesn’t matter. Naturally, the higher it is – the more difficult.Įach node naturally has a lifespan of 6 strikes. Item Level: An materials level is an indicator of its difficulty to gather (both no or high quality). Note that there is never a minimum 1% chance, if your perception is lower than the item levels minimum perception needed, as pictured above, you will have zero chance to gather a high quality material.Ĥ. This is increased by level and the Perception stat. High-Quality Chance: The chance that you will succesfully gather a high quality version of the material. This is increased by level and the Gathering stat.ģ. Gathering Chance: The chance you will successfully gather a no quality version of the material. You can highlight the picture to see the tooltip.Ģ. Item preview: Here is the item preview of what you’re trying to gather, along with its name on the far right. You do not have to rush to gather nodes in fear of other people getting there first, each person has their own nodes.ġ. Interacting with the node will bring up the gathering window, pictured below.
Note that not all of the same nodes are equal, different areas with different “level 5 Mature Trees” will have different gatherable materials within. Below is a sample of what nodes look like on the minimap.Īpproaching a node will give you information on what kind of node it is. Note that at level 2, you get the trait “Auto-triangulate” or “Auto-prospect” which automatically toggles this on when you change to a gathering class. These skills are learned at level 1, and allow you to see gathering nodes on the minimap. The first step to gather is to make sure your ‘triangulate’ (Botany) or ‘Prospect’ (Mining) skill is toggled on. We can assume the skills and traits will be a bit different too. They only very slightly differ in three skills.įrom what we’ve heard about Fishing, the system will be different. Mining and Botany have almost the exact same skills & traits, with a different name and icon.
In the end, we would recommend being a high level gatherer for all classes so you have the freedom to get whatever you need. Each gathering class contributes to every crafting class in a small way – the above just represents the more commonly used items. Note that this is a very general breakdown.
Mining: Blacksmithing, Armorsmithing, Alchemy, Goldsmithing What gathering class suits what crafting class?īotany: Weaving, Carpentry, Culinarian, Leatherworking Then that’s it! Equipping the main hand arms of the class will switch you to the corresponding class (Botanist: Hatchet, Miner: Pickaxe, Fishing: Fishing Rod) After that, speaking to the Guild Receptionist will direct you to the respective Guild leader. To add a gathering class to your your list of classes, you must first pass level 10 in your story quest.